During 2nd and later spellcards, an occult ball or more will sometimes appear either next to the AI opponent or within their attack. Some stages even have the opponent use it right away and consists of only spellcards. The first round will usually play like a normal match, but during the following rounds the AI character will gain access to various special attacks called spellcards and become immune to hitstun. In Story Mode, the player will move through a series of stages where they fight against an AI controlled opponent for several rounds. The first player to reach two round points wins. Matches are decided in a best 2 out of 3 format. If both players have the same amount of health and occult balls, the round will result in a draw. If both players have the same amount of health, the player with the most occult balls will win. In the event of the timer running out, the player with the most remaining health will win. When a player's health reaches 0, the other player will receive a round point. When one player's health reaches 0 or the timer runs out, the round will end. Players attack each other with various abilities that reduce the health of the other player. Gameplay in Urban Legend in Limbo is similar in many respects to most conventional fighting games except for movement because of the lack of physical ground. If you're playing on a low end PC and you find that you can't get decent frames, try changing background quality to low. If either player has it on during netplay, it will slow the game down for both players. This game, and Hopeless Masquerade, have horribly implemented Vsync that causes the game to chug. Save Replay (Vs Network) - Save all Matches only Spectating only Disable Save Replay - Save all Disable Ask me everytime Under Config you'll find various options to the game's sound and display. If you like, you can make a custom icon- simply create a 32x32 bitmap and save it in the game's icon folder, located in the folder where you unzipped the game.Ī translation of the profile menu can be found here: Under Profile you will find options to tweak your profile's name, icon and controls. The game revolves around japanese myths, and each character has attacks and a Last Word (ultra technique) that revolve around a particular myth.įrom the main menu are Story Mode, Vs Com, Vs Player, Vs Network, Practice, Replay, Musicroom, Profile and Config. It also features redone movement and control, new gameplay mechanics and a community-made soundtrack with help of many popular doujin circles. It features the original cast of 13.5 along with four (currently known) new characters. Touhou 14.5 Urban Legend in Limbo, abbreviated as ULiL, is the fifth fighting game spinoff in the Touhou series and the sequel to Touhou 13.5 Hopeless Masquerade. Web demo and latest patch can be found on Tasofro's site: Though it was for the web demo version, so I'll add some changes for the full version of ULiL. If you guys still need it, I found someone who made a guide to the game's systems and mechanics. And thinking about it, if this is the case, then Sumireko having a hand in breaking through must have been necessary for Maribel to visit at the points she did, creating a loop, maybe? Hmm. Though this barrier incursion in ULiL would seem to do it. Who knows what it is, but perhaps, at some point, something happens between now and the Sealing Club's time so that the two worlds are no longer in sync. There's something causing this gap or dilation to occur. SInce as I recall a note or something of Maribel's becomes lost in the past, for instance. And not just their past, but Gensokyo's past. The question remains of how the Sealing Club are able to come through and seemingly arrive at various points in time. So I think anything that comes through the barrier comes from a concurrent normal world. There's also all the fairly modern junk that falls through and comes to Gensokyo. My reasoning is that the Moriyas don't make mention of anything like what Renko and Mari experiences and are fairly knowledgeable of what was current before they entered. I think they run more or less concurrent. I believe Sumireko's world (and consequently Sanae's.I wonder if Sumireko knows of Sanae's mysterious disappearance? I wish they would meet) to be "current" and is linked to "current" Gensokyo. However, I don't believe their time is linked to "current" Gensokyo. Renko and Mari are indeed from an unspecified future. Your theory is possible, but I don't personally think so. I'm going to link you to something I wrote on reddit concerning this topic:
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